Aa-collections
  • Home
  • Contact
  • about us
  • Archive
  • BILLAA++

Triggers sind Wiem

6/15/2019

0 Comments

 
Picture

Super Nase & Co.
Lieber Michael
Neda Nikolic

Exhibition: 07.06 - 22.06.2019


Eine Performance Reihe im Rahmen des Wir Sind Wien Festivals & des Galerie Rundgangs Reindorfgasse.
Zum Begriff Trigger, explosive Expansion und virtuelle Abstreichung.

Neda Nikolic (Intervention by Neda Nikolić)
"Aa the Game" Interaktive VR Installation von Lieber Michael
Performance „This is Not Streichquartett!“ by Super Nase & Co aka God's Entertainment
0 Comments

Triggers

6/6/2019

0 Comments

 
Picture

Neda Nicolic​

Exhibition: 07.06 - 22.06.2019

Recreating the ludic virtual space!

Not long ago, video games became the huge part of everyday life expanding to all available devices. The quality of graphics is becoming better with every single moment, leading rapidly to hyperealism. Knowing that virtual life can be easily immersed into real-life, the architecture in video games also tends to extend into the real-life landscape in order to create alternate, ludic reality.

On the other hand, it is the fact that virtual formations are based on pre-existing real-lifev architectural creations. Player immerses into virtual world as he/she is now able to rebuild, extend, change the virtual landscape. I was driven by pixelated aesthetics of video games, their color pallete, representation of characters and game physics. I liked the feeling to be a part of the WWII army in Battlefield 1, the game that gave me rounded up audio and visual experience of a real war, but also adored the magical landscape in Ark, action-adventure-survival video game. I should mention that I was more observer than a player.

Beside aesthetics, video games raised further questions of reality, virtuality, immersion. My idea was to recreate the virtual and transfer it into real-life experience, using the medium of mechanical objects, paintings and installations. Anyway, it seems to me as if all became a reversible process. If we take into account that games are founded on, or at least inspired by the real objects, situations and physics, we'll be returned to the beginning. I am trying to involve the observer and made her/him a player allowing her/him to operate the objects.

Text by Neda Nikolic
0 Comments

    Aa Collections

    Gallery for Contemporary Thinking

    Archives

    April 2021
    December 2020
    October 2020
    September 2020
    July 2020
    June 2020
    May 2020
    February 2020
    December 2019
    November 2019
    September 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    September 2018
    July 2018
    June 2018
    March 2018
    February 2018
    November 2017
    October 2017
    September 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    December 2016
    November 2016
    October 2016
    September 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    December 2013
    October 2013
    August 2013
    July 2013
    May 2013
    April 2013
    March 2013
    February 2013
    December 2012
    November 2012
    October 2012
    August 2012
    June 2012
    May 2012
    April 2012
    March 2012
    January 2012

    RSS Feed

Powered by Create your own unique website with customizable templates.